![]() ![]() Produce depth maps based on the sculpted items within the 3D View that can be used as stamps, stencils, or displacement maps within Mudbox.Produce normal maps directly from objects placed in the 3D View for use as simple texture maps without having to extract them.Apply real-time viewport effects such as ambient occlusion, depth of field, and non-photorealistic effects that remain displayed even while the model is being edited, or dollied, tracked, and tumbled within the 3D View.Apply and edit material properties such as color, reflectivity, gloss and bump, and use images as texture maps similar to other 3D applications (CgFX materials specification supported on qualified graphics cards).Work interactively with real-time shadows, lighting, and shading effects displayed in the 3D environment (HDRI-lighting supported).Export your paint layers with your model for use within Autodesk ® Maya ® using the Autodesk ®FBX ® format.Create or edit textures using Adobe ® Photoshop ® and move your paint layers and paint channels between Mudbox and Photoshop in a seamless workflow.View your 2D painted bitmap images in relation to the UV texture coordinates for the model using the UV View.This lets you spread the UVs for a model across multiple high resolution image maps. High resolution images can be painted on models with UVs in tile spaces outside the 0 to 1 range.For example, a diffuse paint layer can be dragged into the bump paint channel to create a perfectly registered bump map from your paint map. Paint layers can be duplicated and dragged to other paint channels.Paint layers can be reordered above or below each other.Paint can be applied to produce a textured appearance using a bump map.Models can be painted in a variety of resolutions and color bit depths depending on your requirements.Images can be projected onto a model using the Projection brush to apply its properties (graphics, decals, and so on) to the model using either a brush stamp or stencil.Mudbox produces a bitmap image behind the scenes that you can use as a file texture or image map when rendering in other 3D applications. Apply paint directly to your 3D models in Mudbox.Maximize your work space and keep your cursor over the model while working, by using Mudbox's conventional 3D camera controls and its useful selection feature.Manage them through a conventional Object List, selecting, hiding and locking whichever you please. Import and create multiple objects within Mudbox.Cut sharp wrinkles into the mesh with a single stroke. Build up forms with control using Mudbox's falloff curve to accurately shape the tip of sculpt tool.Use Mudbox's unique tangent based symmetry sculpting to detail both sides of a model posed in a natural (asymmetric) or client-approved character pose.Sculpt all detail directly in 3D, avoiding 2D projection, using Mudbox's Stamps and Stencils for 3D sculpting.Use the Knife tool to slice through dense meshes creating crisp, clean lines.Use layers to separate surface details (pores, veins, scars, etc.) for easy and non-destructive editing or to supply different map sets for different channels in the material. ![]() Output a model that can be input to another application and rapid prototyped for client evaluation or passed directly downstream to other digital departments for rigging, shading, and testing.Import models from other 3D applications such as Autodesk® Maya, Autodesk® 3ds Max, and Pixologic™ ZBrush® for sculpting in Mudbox using the.Create multiple cameras or camera bookmarks to quickly jump to common viewpoints or areas of the model.View the design through different lenses by adjusting the camera's field of view. Evaluate the design properly by working in true perspective.Use Subdivision Levels to preserve superficial detailing while making broad changes to the gross forms underneath.Use Mudbox's powerful 3D Layers to version your design ideas or to non-destructively combine different designs.Use the posing tools to position and deform the components of your model or character.Import cameras and image planes from other 3D application using Autodesk’s FBX ® file format.Import polygonal models from other 3D applications using the OBJ format or Autodesk’s FBX ®file format.Start with a basic model template and explore dozens of different design directions.Otherwise, displacement and normal maps are generated from the high resolution Mudbox model and applied as a texture map on the original low resolution mesh in another 3D application. Completed models can be exported from Mudbox to be lit and rendered in other 3D applications. Models can be either imported from existing files or generated using one of the basic sculpt templates provided with Mudbox. Mudbox is designed for manipulating digital surfaces in an organic manner. ![]()
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